Spyro a new beginning ds game




















Rate this:. Share this? Summary: In The Legend of Spyro A New Beginning, players experience the awesome power of the purple dragon as they unleash devastating fury attacks, upgradeable breaths and ground-to-aerial melee combos in frenzied battles with hordes of menacing enemies and bone-chilling bosses.

The action game also In The Legend of Spyro A New Beginning, players experience the awesome power of the purple dragon as they unleash devastating fury attacks, upgradeable breaths and ground-to-aerial melee combos in frenzied battles with hordes of menacing enemies and bone-chilling bosses. The action game also introduces a new dragon upgrade system, giving players the freedom to increase the power and variety of attacks to their liking.

Buy on. Play Sound. Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter. Critic Reviews. Score distribution:. Positive: 0 out of Mixed: 10 out of Negative: 0 out of It's a fun game that takes advantage of the DS touch screen without being gimmicky.

Hats off to the developers for keeping the spirit of Spyro alive and well. All this publication's reviews Read full review. The game still needs a bit tightening up -- the framerate's a bit of a drag at times, and the boss battles are very uncreative, but overall this action-ized Spyro game is a solid and surprising design on the Nintendo DS. Intense boss fights and hot video scenes make up for the doldrums brought about by Spyro's constant struggle against generic enemies.

Official Nintendo Magazine UK. A playable adventure with some clever touch-screen applications, but its disappointing technical cutbacks leave us feeling that our beloved DS can do a lot better. All this publication's reviews. The action can become a little bit repetitive, and the adventure aspects of old Spyro titles are gone, but it does feel like a New Beginning for the franchise. Game Chronicles. I would wholeheartedly suggest that any Spyro fan check out any of the console releases of A New Beginning before delving into this frustrating release.

Spyro is pursued by hostile forces, but eventually came into contact with a distraught Ignitus, who although pleased that Spyro is alive, feared that with the Temple under occupation by their enemy, a horde of Apes called the Dark Armies led by a large black dragon named Cynder , their war was already lost.

Spyro convinces Ignitus to lead him to the Temple, and is able to drive Cynder's forces out, after which Ignitus tells Spyro more about their war against the Dark Armies, offering Spyro some training in the art of fire, and then sends Spyro off to rescue three other Dragon Guardians from Cynder's forces.

When Spyro and Volteer return to the Temple, Volteer trains Spyro in the art of electricity and explains to Ignitus that he lost some of his electric powers inside a crystal Cynder stored. Ignitus expects that Cynder may be planning to do something with the Guardians' powers, but he doesn't know what for, so Ignitus sends Spyro to Tall Plains , home of the Atlawa tribe, to find Cyril , the Ice Guardian. After Spyro saves Cyril and heads back to the Temple, he teaches Spyro the secrets of ice and discusses with the other Guardians more about Cynder's possible plans.

Ignitus hypothesizes that Cynder was trying to gain all the Guardians' elemental powers to open a portal 'that must never be opened. Just when Cynder is about to catch Spyro, Ignitus intervenes in order to fight Cynder, but is captured. Spyro tries to help Ignitus, but Terrador stops him and tells him that he is not ready to take on Cynder.

Spyro becomes guilt-ridden and ashamed that he let Ignitus down, becoming frightened to face Cynder. Terrador tells him that there's no shame for all warriors to have fear, and trains Spyro how to master the element of earth and his own fear. Spyro flies to Cynder's lair and finds Ignitus, confined and his powers being drainied inside a crystal. Cynder stops Spyro from destroying the crystal and escapes with it. Spyro notices that there was something familiar with Cynder, and Ignitus decides it's time to tell him the truth: Cynder was actually born from the same brood of eggs as Spyro they are not siblings , but was taken by the Dark Master's forces due to the Dark Master needing a dragon born that year and was corrupted by his poisonous powers, becoming his tool of destruction.

The Dark Master was using Cynder to gain the Guardians' powers so she can unlock the portal, which serves as his prison. As the vortex to the world of Convexity opened, Ignitus fears that they are too late, but Spyro refuses to give up and follows Cynder through the portal. When Spyro caught up with Cynder, she had already put the final crystal inside the portal, creating an opening for the Dark Master to escape.

She was ready to face Spyro in a final showdown. Eventually, Spyro uses all of his power in a final attack and defeats Cynder, which ends up freeing her from the Dark Master's influence, returning to her true form: a young dragon the same size and age as Spyro. As the realm began to collapse in on itself and the portal started to suck the three inside, Sparx insists on making a quick exit, but Spyro declares he will not leave Cynder behind with the Dark Master; though barely, Spyro was able to grab Cynder and escaped safely.

Though victorious, the battle cost Spyro much of his own strength and powers, and both Spyro and Cynder suspected that the Dark Master is still alive somewhere; the war was still not over. Krome Studios were developing a game pitch on a different take on Crash Bandicoot. Neo Cortex, etc. At one point, Spyro was going to appear in the game to assist Crash in adult dragon form. The game was said to revolved heavily around a medieval theme and time period. Krome Studios' work on the Crash Bandicoot demo was a big audition for the new Spyro title and Vivendi liked what they had done.

A deal was struck to bring the team over to the Spyro project and began to work on "Spyro06". Many of the previous Spyro games had softer tones and palettes and they wanted to move on from there. Having Spyro as a New Beginning meant that they could explore ways of developing the style and look into something that represented a maturing of the game and its environment, as well as taking full advantage of what the technology is capable of.

Now palettes are stronger and darker, to generate the appropriate mood. For instance, Spyro is on a voyage into the unknown and the unknown can appear dark or isolated, certainly strange and perhaps even harsh.

They have created lavish, gorgeously lit and intricate environments, establishing a consistent style unique to the new Spyro world.



0コメント

  • 1000 / 1000