Games 1980s




















Postage Prices. International Orders. Click here to see what our valued customers say about shopping online at vintage-playtime. H ere is a list of our retro games and classic toys dating from the s. Where a game or toy has been published in more than one decade, please refer to the relevant decade of publication to view that particular edition.

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Advance To Marble Arch Aldabra Batman Bewitched Capital Adventure Cathedral Circus Maximus Cluedo Computer Battleship Cops 'N' Robbers Dark Tower Deflection Dragster Emlyn Hughes' Team Tactix Enchanted Forest Escape From Atlantis Fairway Fast 's Fore: The Golf Game Game Of Knowledge Game Of The Year Go For Broke! Hero Quest Hotel Power-ups were good, but lives limited. Originally released for Atari ST.

The first "fight monsters through the dungeon game" from a first person perspective, where you went through multiple levels. Had an innovative way of doing spells, great graphics, and a truly immersive "you are there" experience. You are fighting your way thru 5 levels of dungeons,faceing snakes,spiders,wraiths,wizards,warriors,knights and dragons or drakes.

I'm not exactly sure but I do know that the fourth level was the hardest. Earl Weaver baseball for the Amiga was such an incredible combination of strategy and arcade action, that I dedicated five years of my youth to it. Its cult-like following still exists today; just do a Google search and you'll find thousands of the game's devoted fans. This was the first game released by access software for PC A flight simulator, it was a really fun game, you had to fly around and find little alien artifacts that looked like x's on the ground that eventually you could decode into a message.

I forget what the message was. You'd take elevators down to the ground floor and kill people trying to shoot you. You could jump to avoid bullets or shoot a bullet as you were going down. Simple, but lots of fun. Sometimes you would have to jump elevator shafts but NOT if the cable was there.

The object of the game was to fly from planet to planet trading different items available and attempting to make a profit. Money earned could be used to upgrade your spaceship with better weapons and whatnot. I dreaded the space station dockings. At first you had to fly in manually, which took some getting used to. Afterwards, with some cash, you could purchase a "docking computer" which took away a lot of stress for me!

It's very intelligent, it has American and German submarines with different missions, theatre of operation pacific and atlantic from to and levels of play. To me it's one of the best even thou the graphics aren't very good but the strategy is great. This game was awesome. You went through six silly levels of trying to eat the type of food you need to survive as a certain type of animal and you killed some little enemies. On the first board you were an ameoba eating all these little bits while trying to avoid sea animals and one big coconut-like thing tha we used to call "Big mama" LOL.

The second level you were a frog that needed to catch these little flies before the fishies ate you. As a mouse you needed to eat all your cheese and make a path so the snakes cannot get you fast enough.

As a beaver you swim across a lake to build a dam and avoid alligators. The gorilla board u had to throw oranges at a cat trying to climb a tree; you could only die if they got away or you run outta oranges. The last board, which was more challenging, you were a human avoiding lasers shot by these drones and u had to kill them by letting the lasers reflect off the walls.

This was a real fun game altogether It is good for many laughs too!!! For the C The first combat flight sim I'd ever seen. My friends and I gathered around the TV to play this one for hours at a time What a blast! Everything in the game including the ground was made up of vectors lines , but we didn't care. We thought it was just like being a hotshot pilot!

THE quintessential flight sim of the Amiga ! Came with the computer if memory serves me correctly. You had to pass a carrier landing before commencing missions. I remember if you crashed too often a message would come up saying "FA's or F16's depending on what you flew don't grow on trees you know!

This was one of my 1st computer games. I think it was deisigned for the Tandy brand of computers. It could also been used for Apple Computers. This game had children select different types of faces.

Then they added parts of the face eyes, ears, mouth, nose, and hair Children now could select actions like stick out tounge, blink eyes, wiggle ears, and wiggle nose. It was primarily for children aged This game had it all, tons of stats that changed throughout the game, ability to make your own players and teams, fighting, decent graphics for the time, 2 player, 5 on 5 with icing, and offside if I remember correctly , you could even play one position for the duration of the game.

Faceoff was king of the hockey games for probably 10 years! Farmers Daughter Text adventure where you played a "traveling lightning rod salesman" who finds himself at a farmhouse occupied by an attractive girl, her two hillbilly brothers and her overprotective father. Your goal was to "score" with the daughter without getting sodomized by the brothers or shot by the father.

Another Tellarium novel-based release, made you memorize quotes from books which was integral for the game. Cool graphics and a funky soundtrack made it bearable. Text adventure where you played a "traveling lightning rod salesman" who finds himself at a farmhouse occupied by an attractive girl, her two hillbilly brothers and her overprotective father. Great C game. You flew a fighter to stop a massive invasion of your planet, by aircraft and tanks. There were motherships you had to hunt down and destroy as well.

Pretty good graphics for the time and good strategy. How stupid was this? You chose the background, the music and the "effects" and then tried in vein to sync it all together. Tons of fun! The absolute best part of the entire game was bombing the outhouse with someone still inside. A game that consisted of about 20 different leves mayby more. Armed with a bow and arrow, you shot giant spiders and listened to an awesome gothic soundtrack.

You flew a helicopter through crystalline caverns, armed with machine guns and missiles. You had to re-fuel, and your enemies were mostly tanks, who were invulnerable except for their treads. The boss enemy was a blue helicopter that showed up periodically. One of the best Commodore games ever, with great, long levels! It was based on finding the fractions, that were adding, subtracting, multiples or divisables, using either the Numerators, or the denomenators. I still have some trouble playing it from time to time, but I think Its very good old fashioned math fun!!!

You are a slave and the goal of the game was to make it safely to the north. This game scared me but was so fun to play! Jason is dressed all in black but can disguise as people he has already killed. Your mission: kill Jason before he kills you. You go through churches, forests, houses collecting weapons to stop his killing spree. Every time you heard a blood-curdling scream you know he took another victim! Sometimes you could even use a corpse as a VERY deadly weapon! In "Frogger" your objective was to get your frog across a road, a river, and other obstacles without getting squashed, snake-bitten, eaten by alligators, or otherwise killed.

As for Burger Time, that was the one where the little chef guy ran all over these levels putting together giant hamburgers and trying to avoid Mr. Hot Dog, Mr. Egg, and Mr. A frog trys to cross a busy street. They were a series of childrens games released for the Commodore The publisher for Funschool 2 was Hit Squad.

The publisher for Fun School 4 was Europress. Based on the tv series, this game allowed players to choose from a variety of characters and attack the forces of cobra in one on one combat or in vehicle combat. Alternately, a second player could play the forces of Cobra. A fun game but rather annoying as it seemed there was no way to win once you captured too many members of one team their membes started escaping.

First in the Apshai series. Gertrude's Secrets is a children's computer game by The Learning Company. The goal of the game is to solve puzzles and find secrets. The game features rooms filled with puzzles to be solved by arranging objects by shape and color.

It is played by dragging Gertrude, a goose, into one of various rooms. Gertrude then brings various shapes into the rooms which must be arranged appropriately. Upon completion of the puzzle, Gertrude awards the player with a prize. The game also includes a noisy bird, and a room for editing shapes.

Based on the movie. You bought cool equipment, caught ghosts, snuck past the marshmallow man and fought Gozar. One of the first games to use digitized speech. Another classic from Sierra where you must go on an adventure from New York to California at the height of the gold rush.

This one introduced an interesting twist in allowing you to choose from one of several ways to complete your quests. Sierra games in the 80s were responsible for me missing many days of school. It loosely followed the film, consisting of quite a few "scenes" from the film. Each room or "scene" was a puzzle - two goonies enter and you have to figure a way to cooperate your way through the traps, etc. Outstanding hi-res graphics, challenging refueling sequence.

Two gorillas stand on a sky-scraper each and toss exploding bananas at each other. The players can control the speed and angles of tosses, and the level of play can be affected by changing the gravity constant. It was one of the first car simulators featuring a somewhat complex 4 gearbox, and one of the first games that let you save scores! There was different game races: you could cruise from SF to NY, from Washington to Miami, or even trying to pass thru a lot of cities as fast as you could go.

The nice things about this game was that you could run your car as fast as MPH, had to stop to get some gas from time to time, could be stopped by cops, and weather and time could change! Super Mario Brothers Secret passages and very addictive! This is a 2D game with you as a human trying to return escaped Mogwais into their cage before they turned into Gremlins at the stroke of midnight.

There's a popcorn maker at the bottom of the screen that flings popcorn all over the screen and when a Mogwai eats it, it turns into a Gremlin which you kill by using your cane.

There's also a fridge which a Gremlin can open and throw food from it. And a tv which will cause all Mogwais and Gremlins to freeze by watching it.

Puddles of water means the Mogwai or Gremlin will double after passing through it. Many levels with different room settings and challenges. Memorable music too. Made for both C64 and Amiga computers. Basically a texted base game with very intricate drawings scrolling down to provide some eye candy to your own imagination.

An improvement to the Zork series, and very difficult to win. You played a petty thief trying to gain entry into Kernovia's first mentioned in a similar game called "The Pawn" legendary Guild of Theives by ransacking a castle and its surrounding area of all its valuables. The end game took forever to understand, and its puzzles remain some of the most difficult in any text based adventure game. Originally made for the C64, this was near the end of the 8 bit chip era.

You controlled an Apache Gunship, shooting rockets, minigun and hellfire missiles on missions in areas ranging from Southeast Asia to Central America, then moving on to the Middle East and Europe. Life could be short and brutal on the Ultimate level. Later ported for the Amiga as Gunship I still play this game on the C A natural game to put on a computer.

You play as a hacker who stumbles upon a major conspiracy and you take control of a robot to retrieve shredded documents. A weird and cute japanese platform game where the character get items in order to solve little puzzles to get through the screens.

Anyone who loved computer baseball had this one. Featured the Champs vs. All-star blue vs. Included player's names, different pitchers with differing strengths and weaknesses , and spectacular camera view and "split screen" graphics.

Featured different batting angles, choice of pitch, and an umpire calling the strikes. Only downside was that the batting order controlled the batter's capabilities slugger, hitter, "outer," and not the batter himself. With a friend, hours could be spent without even realizing the time. An almost Donkey Kong style game where you manuver a little construction worker around some I beams riviting nails or something.

This was basically a little plan flying over land and water that passed by underneath. You had to move your plan up or down to avoid shrapnel and other stuff, you could also bomb the missile turrets on the ground with the space bar. You flew a Hellcat on missions to protect your carrier and shoot down enemy zeros, it was a gas!

I guess to win the game. Come on. If you got anywhere near a computer in the 80's, you played this game. Arthur Dent. Ford Prefect. Cut the lawn, no matter how it gets done, or who's lawnmower you 'borrow' to do it. Lawnmower had a 'turbo' that would over heat if used too much.

Nauseating game. Custom design your own car, then take it for a spin around town. Even give it a bath at the car wash! Then drive to the fire station at your convenience and pick up the fire engine.

There's always a fire! Put out the fire, then give the fire truck a bath at the car wash! Oh, the cheesy, cheesy fun we had! Russian sub admiral defects to the US. A mid to late 80s version of space invaders, with advanced graphics and a fantastic rock based soundtrack. Player was able to strengthen their fighter by completing various levels. A very complex and difficult game.

One of the first good 2 player games around. You and a friend took the roles of 2 mercenaries from a top down view point. You had to fight your way through jungles shooting bad guys on foot as well as in tanks. Different weapon types and grenades were available and they could become more powerful through power ups.

Impossible Mission" was significant C64 game, in which you played a secret agent infiltrating an underground lab, attempting to piece together a puzzle before the world blew up. Early use of voice synth, with a blood-curdling scream if you died, and the villain's famous "Destroy him, my robots" line.

Followed by a sequel. Was simply a disk with no instructions. When you booted up, got a fake password-protect screen asking you to login and give password. You had to guess password and work from there, just like a real hacker stumbling across an unknown system.

Eventually you uncovered a complicated scheme involving robots running down secret passages--pretty dull, really. But excellent idea. I'm surprised no one mentioned it. This was a great game, one of the first 'real time' strategy games. You are Christopher Columbus and sail to the New World to explore. I think it was made by the same guys who made M. It was available on Atari 8-bit and Commodore, I played it on both. Kind of like the board game Mouse Trap, you had to keep putting different objects in the scene to complete the puzzle.

Commodore game. Shows graphic of a car engine and some gauges. You have to troubleshoot the problem with the engine to get it running again. You played a young person whose crazy uncle leaves you a spaceship and a mission to find "the most amazing thing.

You piloted a space ship, shopped for supplies, communicated with weird aliens. Our copy had a bug or physical damage to the floppy and locked up at the same place each time, but I'd play it for hours on end, anyway. Awesome game. A graphic text adventure. The graphics were nice. Tthe puzzles were intense. I do not remember the specifics of the computer but I played the game along with Digger, Frogger and Joust on my dad's old work computer from mid to late 80's.

The object was to get Janitor Joe up the levels on the screen like donkey kong without running into the robots that had taken over the building. You also had to jump over holes and slide along elevators. Spectrum 48K game where you play a little spaceman dude who's ship has crashlanded onto a single screen alien landscape. You have to collect the parts of your ship and enough fuel for it to be able to take off while shooting aliens and I think collecting crystals and other stuff.

THE platform game of the 80's! As Willy you had to search the house and colect all the beer glasses before you could go to bed. If you try to go to bed before that you are blocked by you landlady who is like, twice your size! The problem is that your house is inhabited by all sorts of wierd and wonderful creatures that want to kill you that was some party!

Also had the best bug flaw in it. Because Willy jumped in an arc you could sometimes loose all your lives by being put back in to a situation where you just fall and die. Still one of the best games ever though. This was an RPG designed in the very late 's. It is a strategy based game which is very difficult to defeat. It offers a very large, yet finite, number of choices and the party generated needs to discover its destiny and then save the world.

This was one of the first games to introduce magic on a more realistic-tolkienesk perspective and actually seemed to have some thought from the responses.

This game required patience and brains to try to defeat and the sword could not always be relied upon. I do not remember the specifics of the computer but I played the game along with Digger, Frogger and Janitor Joe on my dad's old work computer from mid to late 80's. You were a little man riding on an ostrich-like bird jousting with other ostich-like birds. Your bird could lay eggs and jump over gaps in the floor under which was lava and other birds.

The object was to get your lance over the lances of the others and this caused them to dissapear until you were the last left. Here is a classic example of just how easy it was to entertain an 8 year old in The object of the game was to fly your box-like plane off a very small aircraft carrier and bomb evil enemy ships and in later levels, submarines before they came close enough to slam into your aircraft carrier. Your plane had only limited fuel so you'd have to go back to the carrier to refuel every few seconds-- either that or attempt the nearly impossible refuelling process on the dreaded fuel blimp that came by every now and then, a craft so worthless that 9 out of 10 times you'd crash your plane by either ramming into it or by running out of fuel before you ever got your tank refilled a single iota.

The game got so damn obnoxious after about 2 rounds that I can't picture anyone playing it longer than 5 minutes. That little red stick figure. Sorta like Pitfall and Donky Kong. Jumpman had to go up and down ladders and ropes; avoid the enemies; and collect little things along the way. There was also Jumpman Jr. The only change was the size of Jumpman and the game was just a little more challenging.

In the early '90s, a regular PC version of it was made as Shareware. Not the jungle trouble that we have all seen, this was another game with the same name, it only sold about copies.

You had to battle you way through many soldiers in the jungle.. You were a spy locked up in Kabul and you have just escaped from the local prison. You have to evade the authorities and get out of the country. The top half of the screen was a "hi-res" graphic of what was in front of you, while the bottom half of the screen had all of the descriptive text.

You typed in commands to let the computer know what you wanted to do. One of the first karate style fighting games. Karateka required the player to run through a small forest, fighting numerous guards, in order to reach the boss character and save the main character's girlfriend. You had to play this kid who was from the future or something. You were mainly on a pogo stick. The details are foggy. You're an air traffic controller tracking multiple inbound and outbound planes and attempting to guide them to their correct routes or land them at the various airports on the screen.

You also had to manage departure times, altitudes, heavy storms, mountainous terrain, varying flight characteristics 1 space for Cessnas, 2 for commercial craft, and 3 for Concordes , "no-fly" zones, and air traffic conflicts, all in glorious speech and graphics. And just when you have all your craft lined up or stacked at the VOR towers, another one comes in and broadcasts emergency fuel levels. It WILL make you pull your hair out! This game was for the Commodore You were a detective and you had to solve crimes that usually involved a murder at some point.

You'd interview suspects and look for clues and try to figure out who did it. Usually it was the guy with the shifty eyes. Well you had to go through about levels or so avoiding bad guys and collecting gems. I think there were about 3 in this series. I used to love this one. Can't find it anywhere though. Another "3D Adventure" series from Sierra, It was one of their most popular, with at least 6 or 7 I know of.

Depending on the episode, you were one member of a royal family trying to save one or more of the other members or yourself through a lengthy series of puzzles, most of which could not be solved without the manual. They even have sound packs, including speach by the same actor that did the voices of the original Kings Quest sequels.

One of the first games to feature "3-D like" animations. The "star" was a scout who was lost in a huge castle, having the deadline of 40 days and 40 nights to find his way out, collecting items to create a spell which would release him. Every night the man turned into a wolf. A play on words in this Spectrum game. So did the computer controlled bikes and pretty soon it was impossible to move without crashing. Played very well.

Based on the movie, you are travelling through the labryinth underground, in bushes, etc. Lands of Lore or LoL is a classical computer role-playing game series by Virgin Interactive, following the tradition of Dungeon Master but introducing a linear scenario-based storyline, rather than characters and feats. Gladstone is the base of operations for all of the civilized areas. The King is worried about Scotia, a vile old hag and ruler of the Dark Army who has recently acquired the Nether Mask, which is a magical item of extreme power and can now assume the shape of any living creature King Richard gathers together his armies and seeks a champion to go see Roland at his manor and retrieve the Ruby of Truth.

The player has to choose among 4 playable pre-made characters: Ak'shel a 'Dracoid', an ancient race of dragon-lizard hybrid origin, specialized in magic over might , Kieran, a 'Huline', another ancient race of human-feline hybrid origin, specialized in dexterity , Michael, a human specialized in strength and fighting and Conrad another human, who is a well-balanced combination of all.

When you finally make it to Roland, it is too late. Roland is near death and the Ruby is stolen. Returning to Gladstone you realise that you are again too late: a battle has resulted in the poisoning of the King. And now it is up to you to visit the Draracle and find the ingredients of an elixir that will save King Richard. Having the recipe for the elixir, the heroes must now traverse the Lands to obtain the required ingredients, while simultaneously learning as much as possible about the Nether Mask in the hopes of defeating Scotia.

There were three of these I think. AWESOME music, great gameplay where you walked around feudal Japan and kicked some serious tale using swords, stars, staffs and other ninja gear. This funky little game summed up the 80s nicely. You played a man who seemed to be in a permanent daze wandering from room to room playing simplified clones of more and less well-known games accompanied by a soundtrack containing cover versions of some 80's classics or 80's style tunes one of which was sampled recently by kernkraft Great golf game for the C, an the start of Links as it was made by Access.

It was the first golf game that used film to capture the motion of the golf swing. The only drawback was that there were no sand traps, only water hazards. Mid to late 80's text adventure - much like Zork only you had a choice to play the regular or the 'lewd' version. Which never got worse than a PG movie at its best! Larry is in pursuit of love this time, not just sex and has an around the world adventure in the process with all of the usual Al Lowe Sexual Inuendos, Crude Jokes and Toilet Humor.

It came out in Your mission was to find woman that would to 'sleep' with you. You typed in commands. It was a great game, except they asked you three logical questions before starting the game to make sure you were 18 and over. Yes there was nudity, even though graphics weren't detailed. Plus anyone whose played it could probably hum the tunes to this day!! The object of the game is to make a huge profit while selling lemonade. You have to factor in how much to make, how much to spend on advertising, and the weather, among other things.

Pokemon for the eighties, watch the everyday routines of a guy that lives in your computer. A little man has to collect musical notes from platforms.

Involved jumping from platform to platform, avoiding dogs, geese, flames, spears etc. This was the first game I remembered for an actual computer read: not Atari or Intellivision.

You had NO gun, yet bad guys chased you. Your weapon was a drilling ability and they stupidly would run right into the hole and be trapped for a while 2-D is great! This as well was a weird quest from Lucasarts where the aim of the game was to collect the notes to the flute and play the song to finish the quest..

This game is another version of Risk, but you can choose from about 20 maps, some being old battles like Waterloo. Or if you didn't want to use the maps supplied you could chosse create a world with islands, lakes or no islands. Up to 4 players could play and could take hours or even a year or more to win. You had trees, coal, horses and Iron which to build weapons. You could trade with other players if you wanted to. Loads of fun but slow loading was a draw back, and If you didn't like a map that the computer made it took another 15 minutes to get to the start screen.

Heck I may pull out may C64 and play sometime this up coming week October I think the game came out in not sure but that is my best quess. Great sounds also. Love C The goal was to safely land the lunar module LEM on the moon with all astronauts surviving without running out of fuel.

Both educational and fun. An early cartridge game for the C64 in which you had to pilot a spaceship onto variously difficult landing pads. Gravity and thrust at its finest. Atari simulation game. The basic premise is to work towards the successful development of your colony while trying to out-manuvere the other players to gain the most wealth. But don't blame me if it ruins your life!

One of the first and some may say the best strategy games. MULE allowed players to select from a group of races in order to colonizes the planet Irata. Strategy is based on an economical system. Arcade style game in which players would create and enhance a variety of monsters and them pit them in combat to when credits used to buy more monsters or increase the power of existing ones. If you don't remember this game, you didn't have a computer.

You play as a guy trying to save his girlfriend from a mad scientist. You can bring along two friends to help out and help solve puzzles. It pretty much revolutionized graphic adventures with its point and click system. It was Jet Set Willy's first "episode", and it took place in a mine, in which you had to collect items golden keys.

You could not advance to the second scene unless you took all keys in the first one, and so on The forerunner to Jet Set Willy. Manic Miner was one of the absolutely best games played on the Spectrum 48K. You should guide your little Miner same man as in Jet Set Willy through ten different platforms, and you had to steer him very exactly. If I remember it correctly, this game had the same bug that Jet Set Willy had: if you jumped into something lethal, you would then start from the same position, jumping again until you had no more lives You control a marble with a roller-ball down paths, trying not to fall off the sides while avoiding pits and other moving dangers.

There was 3 game choices on this one. First choice you could have an apple stand. YOu would choose how many apples to buy and what price to sell them at then you'd sell them. The seoncd choice was pretty much the same except it was with tomato plants. The third choice was the best. It was a lemonade stand. YOu would choice how much to buy of all the ingrediants. YOu would choose how much ice to put in it. Then you'd sell the lemonade. I played this on our old Apple2gs. It was on an old floppy disk.

Match Day 2 was an adictive european football game for Spectrum 48K. I spent evenings and evenings making leagues and scoring goals. Transformers Adventure Game. Wall Street Raiders. Walt Disney Follow That Mouse. Strawberry Shortcake Big Apple. Electronic Milton. Rubik's Cube Card Game. Sesame Street Games. Sesame Street My First Uno.

V-Tech Mini Wizard. Newsweek Ultimate Trivia. Snugglebumms Family. Advertising Junior. Cabbage Patch Hide and Seek. Crackers In my Bed. Don't Spill The Beans. Doorways to Horror. Emperor's Challenge. Let's Go to The Races. Rich Little's Charades.



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